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jkpham001

7
Posts
1
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A member registered Dec 02, 2018

Recent community posts

I think I get it now. Thanks! great job on this!

Thanks for the reply. I was hoping to keep the scene persistent and cycle through the levels. Basically, if you died on level 50, you can restart at level 50.....not have to restart from the very beginning......

Great set of tools! It got me up and running as a beginner really quickly. A couple things:

- ON your Health Event node, I think the HIT and Dead Outputs need to be switched. I may be wrong, but when I switched them, worked as expected, vice before, Dead triggers every hit.

- For your Game Life Cycle nodes, how do restart the current level (like a level reset) instead restarting the entire scene?


Thanks! 

Thanks, Matt! I'll check it out as soon as I can.  What's the best way to reach out to you with any specific questions on this and Strata? I'm trying to use a specific technique you're using, and wondering how you got it to work.....

That's okay. I think it'll be worth the wait. I'm already deep learning your Strata 2d. Really great work! 

(1 edit)

Thanks Matt, for the quick reply. I deleted that script and error disappeared. But now all I see is are flat pink buildings during play. I do see bits of sky. I may be a noob and not realize what I need to do to install this project from a bare new project. I tried the manifest file, but there's a few items referencing things that are not showing in the package manager:

"com.unity.render-pipelines.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.core","com.unity.render-pipelines.high-definition": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.high-definition","com.unity.shadergraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.shadergraph","com.unity.testframework.graphics": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testframework.graphics", "com.unity.testing.srp.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testing.srp.core","com.unity.visualeffectgraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.visualeffectgraph",

Maybe there a step by step to get this on a fresh new project? the play is working, it's just the effects are not appearing as your wonderful images.  Looking forward to getting this to work :)

Windows10/2018.3.0f2/inteli7/GTX980

Hi! really excited to see how you did this. I'm trying it on 2018.3.0f2. Have you gotten it to work? I'm getting the following 

```

error:Assets\AleaCityOneSource\AleaCityOne_Unity\Assets\Standard Assets\Utility\EventSystemChecker.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'EventSystemChecker'

```

Will we be able to get your updates if we purchased? Maybe you already covered this and I can't seem to find it...Thanks again!